supply issues
I’ve had a number of mugs printed by Zazzle, and most of them came out gorgeous; but last summer I was peeved enough by a delivery cock-up to want to take my business elsewhere. Recently I got around to doing something about it, with even more disappointing results.
Threadless would not let me sign up. I can’t tell which of my address, handle and password offends it, let alone how.
Cafepress failed to upload my design.
Spreadshirt and CustomInk cannot do a wraparound design on a mug.
Who else is out there? Maybe I have cooled off enough to go back to Zazzle.
I ain’t Zazzling any more
You probably haven’t noticed the absence of a link in the upper left, “buy 2D printed objects”, which went to my catalogue on Zazzle: shirts, mugs, posters. ( . . more . . )
a token creation
I got a notice from Zazzle that if I don’t post at least one new product in every fifteen months they’re going to charge me a Non-Contributing Account Fee. So here’s one. I can spin more variations on this theme until the cows come home.
a poster

Sometimes I search my blog for this picture and scratch my head in puzzlement that it’s not here, before remembering that I posted it on Google Plus back when I used that.
So here it is. Stephen Guerin (the shaven one) displays his canvas print of one of my designs.
The colors came out better than I hoped, in stark contrast to a couple of mugs with related designs that I got from the same shop.
Klein bagel, mark N

I’ve had other designs made in steel but not this one. (The sintering leaves the steel highly porous, so liquid bronze is brought in by capillary action to fill it; the result is about three parts steel to two parts bronze – if I understand right. Hence the color.) (Later: I was mistaken: the steel powder is not sintered but glued; I guess the bronze burns away the glue.)
While it was on its way to me, I thought of some improvements. ( . . more . . )
elusive avoidance

I’ve been designing printable models of the Lawson-Klein surface
w = cos(u) cos(2v)
x = cos(u) sin(2v)
y = sin(u) cos(v)
z = sin(u) sin(v)
As you can plainly see, this figure lives in S3 (positively curved 3-space), so stereographic projection can bring it into E3 (Euclidean 3-space) without adding more self-intersections. (It crosses itself at u=nπ.)
To minimize the distortion of the projection, I want the projection center to be as far as possible from the surface. One thing I tried was pursuit: starting with an arbitrary point P in S3 and an arbitrary point L(u,v) in the surface, move (u,v) to bring L closer to P while simultaneously moving P away from L. This gets me nowhere so far: either it fails to converge or P converges to the antipodes of L, which is also in the surface (change u by π).
unapologetically one-sided
My newest design on Shapeways is a model of the Lawson-Klein surface : a stereographic projection of
( cos(u)cos(2v), cos(u)sin(2v), sin(u)cos(v), sin(u)sin(v) )