time-sink of the week

Planarity, a Flash puzzle: rearrange the vertices so that no edges cross. (Cited by Joshua Burton.)

When a solution is near, the program gets very slow, which seems backward. (Thursday: It has been changed to test only on the player’s request.)

How is the graph generated? Perhaps it starts with a Delaunay triangulation of a random set of vertices, and deletes edges until each vertex has degree 4, 3 or 2.

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3 Responses to time-sink of the week

  1. Anton says:

    Silly me: when there are fewer crossings, it takes longer to establish that the game is not yet over.

    Delaunay triangulation is unnecessary work: more likely it starts with a regular mesh.

  2. Anton says:

    a FAQ has been added.

    This game has a few bugs. Sometimes, it will generate a level that has no solution (no planar embedding). . . .

    So my guesses about generation are wrong.

  3. Anton says:

    Last time I looked, it said it starts with N randomly-placed lines, and puts a node at each crossing; that explains why I’ve found (so far) that there’s always a solution in which each interior node’s degree is 4.

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