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Tuesday, 2005 July 12, 12:15 — mathematics

time-sink of the week

Planarity, a Flash puzzle: rearrange the vertices so that no edges cross. (Cited by Joshua Burton.)

When a solution is near, the program gets very slow, which seems backward. (Thursday: It has been changed to test only on the player’s request.)

How is the graph generated? Perhaps it starts with a Delaunay triangulation of a random set of vertices, and deletes edges until each vertex has degree 4, 3 or 2.

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