Acronym noqraptant
Name penteractiquasiretroprismatotruncated penteractitriacontaditeron
Field of sections
 ©
Circumradius sqrt[19-6 sqrt(2)]/2 = 1.621320
Vertex figure
 ©
Colonel of regiment naquiptant
External
links
hedrondude  

As abstract polytope noqraptant is isomorphic to narptint, thereby interchanging the roles of octagrams and octagons, resp. replacing quith by tic, quitco by girco, and op by stop, resp. replacing giphado by siphado, todip by tistodip, thaquitpath by thatpath, and thaquitoth by thatoth.


Incidence matrix according to Dynkin symbol

x4/3x4x3*a3o3/2x3*a

.   . .    .   .    | 1920 |    2   1   1    2 |   2   2   1   2   1   2   2   1 |  2  1  2   1   2   1   2   1   1 |  1  2  1  1  1
--------------------+------+-------------------+---------------------------------+----------------------------------+---------------
x   . .    .   .    |    2 | 1920   *   *    * |   1   1   1   1   0   0   0   0 |  1  1  1   1   1   1   0   0   0 |  1  1  1  1  0
.   x .    .   .    |    2 |    * 960   *    * |   2   0   0   0   1   2   0   0 |  2  1  2   0   0   0   2   1   0 |  1  2  1  0  1
.   . x    .   .    |    2 |    *   * 960    * |   0   2   0   0   1   0   2   0 |  2  0  0   1   2   0   2   0   1 |  1  2  0  1  1
.   . .    .   x    |    2 |    *   *   * 1920 |   0   0   0   1   0   1   1   1 |  0  0  1   0   1   1   1   1   1 |  0  1  1  1  1
--------------------+------+-------------------+---------------------------------+----------------------------------+---------------
x4/3x .    .   .    |    8 |    4   4   0    0 | 480   *   *   *   *   *   *   * |  1  1  1   0   0   0   0   0   0 |  1  1  1  0  0
x   . x3*a .   .    |    6 |    3   0   3    0 |   * 640   *   *   *   *   *   * |  1  0  0   1   1   0   0   0   0 |  1  1  0  1  0
x   . . *a3o   .    |    3 |    3   0   0    0 |   *   * 640   *   *   *   *   * |  0  1  0   1   0   1   0   0   0 |  1  0  1  1  0
x   . .    .   x3*a |    6 |    3   0   0    3 |   *   *   * 640   *   *   *   * |  0  0  1   0   1   1   0   0   0 |  0  1  1  1  0
.   x4x    .   .    |    8 |    0   4   4    0 |   *   *   *   * 240   *   *   * |  2  0  0   0   0   0   2   0   0 |  1  2  0  0  1
.   x .    .   x    |    4 |    0   2   0    2 |   *   *   *   *   * 960   *   * |  0  0  1   0   0   0   1   1   0 |  0  1  1  0  1
.   . x    .   x    |    4 |    0   0   2    2 |   *   *   *   *   *   * 960   * |  0  0  0   0   1   0   1   0   1 |  0  1  0  1  1
.   . .    o3/2x    |    3 |    0   0   0    3 |   *   *   *   *   *   *   * 640 |  0  0  0   0   0   1   0   1   1 |  0  0  1  1  1
--------------------+------+-------------------+---------------------------------+----------------------------------+---------------
x4/3x4x3*a .   .       48 |   24  24  24    0 |   6   8   0   0   6   0   0   0 | 80  *  *   *   *   *   *   *   * |  1  1  0  0  0
x4/3x . *a3o   .       24 |   24  12   0    0 |   6   0   8   0   0   0   0   0 |  * 80  *   *   *   *   *   *   * |  1  0  1  0  0
x4/3x .    .   x3*a    48 |   24  24   0   24 |   6   0   0   8   0  12   0   0 |  *  * 80   *   *   *   *   *   * |  0  1  1  0  0
x   . x3*a3o   .       12 |   12   0   6    0 |   0   4   4   0   0   0   0   0 |  *  *  * 160   *   *   *   *   * |  1  0  0  1  0
x   . x3*a .   x3*a    24 |   12   0  12   12 |   0   4   0   4   0   0   6   0 |  *  *  *   * 160   *   *   *   * |  0  1  0  1  0
x   . . *a3o3/2x3*a    12 |   12   0   0   12 |   0   0   4   4   0   0   0   4 |  *  *  *   *   * 160   *   *   * |  0  0  1  1  0
.   x4x    .   x       16 |    0   8   8    8 |   0   0   0   0   2   4   4   0 |  *  *  *   *   *   * 240   *   * |  0  1  0  0  1
.   x .    o3/2x        6 |    0   3   0    6 |   0   0   0   0   0   3   0   2 |  *  *  *   *   *   *   * 320   * |  0  0  1  0  1
.   . x    o3/2x        6 |    0   0   3    6 |   0   0   0   0   0   0   3   2 |  *  *  *   *   *   *   *   * 320 |  0  0  0  1  1
--------------------+------+-------------------+---------------------------------+----------------------------------+---------------
x4/3x4x3*a3o   .      192 |  192  96  96    0 |  48  64  64   0  24   0   0   0 |  8  8  0  16   0   0   0   0   0 | 10  *  *  *  *
x4/3x4x3*a .   x3*a   384 |  192 192 192  192 |  48  64   0  64  48  96  96   0 |  8  0  8   0  16   0  24   0   0 |  * 10  *  *  *
x4/3x . *a3o3/2x3*a   192 |  192  96   0  192 |  48   0  64  64   0  96   0  64 |  0  8  8   0   0  16   0  32   0 |  *  * 10  *  *
x   . x3*a3o3/2x3*a    60 |   60   0  30   60 |   0  20  20  20   0   0  30  20 |  0  0  0   5   5   5   0   0  10 |  *  *  * 32  *
.   x4x    o3/2x       24 |    0  12  12   24 |   0   0   0   0   3  12  12   8 |  0  0  0   0   0   0   3   4   4 |  *  *  *  * 80

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