Acronym bodnit
Name bi-octa-diminished penteractitriacontiditeron
Circumradius sqrt(3/2) = 1.224745
Lace hyper city
in approx. ASCII-art
    x4o    
           
           
x4o     x4o
           
           
    x4o    
x4o o4q x4o
           
           
o4q     o4q
           
           
x4o o4q x4o
    x4o    
           
           
x4o     x4o
           
           
    x4o    
(per layer: tes || rit || tes)
Face vector 64, 288, 440, 272, 58
Confer
uniform relative:
nit  
related CRFs:
odnit  

The above lace hypercity shows that odnit can be derived from nit as the reduction of the vertices of 2 q-scaled cubes.


Incidence matrix according to Dynkin symbol

((xxo4ooq xox4oqo qoo))&#zx   → height = 0
(tegum sum of squaco and equatorial, square-gyrated (q,x)-tes)

  o..4o.. o..4o.. o..         | 32  * |  4   4  0  0 |  2  4   8  4   4 0  0 |  4  4  8  12  1  0 | 1  4 2  4
  .o.4.o. .o.4.o. .o.       & |  * 32 |  0   4  2  4 |  0  0   8  2   8 1  6 |  0  4  4   8  2  2 | 0  2 3  4
------------------------------+-------+--------------+-----------------------+--------------------+----------
  x.. ... ... ... ...       & |  2  0 | 64   *  *  * |  1  2   2  1   0 0  0 |  3  2  4   2  0  0 | 1  3 1  2
  oo.4oo. oo.4oo. oo.  &#x  & |  1  1 |  * 128  *  * |  0  0   2  1   2 0  0 |  0  1  2   4  1  0 | 0  1 2  2
  .x. ... ... ... ...       & |  0  2 |  *   * 32  * |  0  0   4  0   0 1  2 |  0  4  2   4  0  1 | 0  2 2  2
  .oo4.oo .oo4.oo .oo  &#x    |  0  2 |  *   *  * 64 |  0  0   0  0   2 0  2 |  0  0  0   4  1  1 | 0  0 2  2
------------------------------+-------+--------------+-----------------------+--------------------+----------
  x..4o.. ... ... ...       & |  4  0 |  4   0  0  0 | 16  *   *  *   * *  * |  2  2  0   0  0  0 | 1  2 1  0
  x.. ... x.. ... ...       & |  4  0 |  4   0  0  0 |  * 32   *  *   * *  * |  2  0  2   0  0  0 | 1  2 0  1
  xx. ... ... ... ...  &#x  & |  2  2 |  1   2  1  0 |  *  * 128  *   * *  * |  0  1  1   1  0  0 | 0  1 1  1
  ... ... xo. ... ...  &#x  & |  2  1 |  1   2  0  0 |  *  *   * 64   * *  * |  0  0  2   2  0  0 | 0  1 1  2
  ooo4ooo ooo4ooo ooo  &#x    |  1  2 |  0   2  0  1 |  *  *   *  * 128 *  * |  0  0  0   2  1  0 | 0  0 2  1
  .x.4.o. ... ... ...       & |  0  4 |  0   0  4  0 |  *  *   *  *   * 8  * |  0  4  0   0  0  0 | 0  2 2  0
  .xo ... ... ... ...  &#x  & |  0  3 |  0   0  1  2 |  *  *   *  *   * * 64 |  0  0  0   2  0  1 | 0  0 1  2
------------------------------+-------+--------------+-----------------------+--------------------+----------
  x..4o.. x.. ... ...       &   8  0 | 12   0  0  0 |  2  4   0  0   0 0  0 | 16  *  *   *  *  * | 1  1 0  0
  xx.4oo. ... ... ...  &#x  &   4  4 |  4   4  4  0 |  1  0   4  0   0 1  0 |  * 32  *   *  *  * | 0  1 1  0
  xx. ... xo. ... ...  &#x  &   4  2 |  4   4  1  0 |  0  1   2  2   0 0  0 |  *  * 64   *  *  * | 0  1 0  1
  xxo ... ... ... ...  &#x  &   3  2 |  1   4  1  2 |  0  0   1  1   2 0  1 |  *  *  * 128  *  * | 0  0 1  1
((... ooq ... oqo qoo))&#zx     2  4 |  0   8  0  4 |  0  0   0  0   8 0  0 |  *  *  *   * 16  * | 0  0 2  0
  .xo ... .ox ... ...  &#x      0  4 |  0   0  2  4 |  0  0   0  0   0 0  4 |  *  *  *   *  * 16 | 0  0 0  2
------------------------------+-------+--------------+-----------------------+--------------------+----------
  x..4o.. x..4o.. ...          16  0 | 32   0  0  0 |  8 16   0  0   0 0  0 |  8  0  0   0  0  0 | 2  * *  *
  xx.4oo. xo. ... ...  &#x  &   8  4 | 12   8  4  0 |  2  4   8  4   0 1  0 |  1  2  4   0  0  0 | * 16 *  *
((xxo4ooq ... oqo qoo))&#zx &   8 12 |  8  32  8 16 |  2  0  16  8  32 2  8 |  0  4  0  16  4  0 | *  * 8  *
  xxo ... xox ... ...  &#x      4  4 |  4   8  2  4 |  0  1   4  4   4 0  4 |  0  0  2   4  0  1 | *  * * 32

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