Acronym | squippy, 4pyr, J1 |
Name |
tetragonal pyramid, half of oct |
|,>,O device | line prism pyramid = ||> |
© © © | |
Circumradius | 1/sqrt(2) = 0.707107 |
Vertex figures | [34] = x4o, [3,3,4] = oq&#x |
Volume | sqrt(2)/6 = 0.235702 |
General of army | (is itself convex) |
Colonel of regiment | (is itself locally convex) |
Dual | (topologically selfdual, in different orientation) |
Dihedral angles |
|
Face vector | 5, 8, 5 |
Confer |
|
External links |
Measurements are given for the square pyramid only. Even this square can be viewed as a general tetragon, like a (special) rectangle, a (special) rhomb. It is just a question of applied symmetry (for instance by coloring elements). Alternatively, tetragonal pyramids, according to the general aplication of such non-square bases, by means of differently sized edge lengths or non-right angles, can be considered too. In those cases measurements would clearly depend on the special form of that tetragonal base.
Squippy is an edge-faceting of oct, in fact it uses triangles of it and an equatorial square.
Incidence matrix according to Dynkin symbol
square pyramid = ox4oo&#x → height = 1/sqrt(2) = 0.707107
(pt || {4})
tip o. o. | 1 * | 4 0 | 4 0
base .o .o | * 4 | 1 2 | 2 1
--------------+-----+-----+----
lace oo4oo&#x | 1 1 | 4 * | 2 0
base .x .. | 0 2 | * 4 | 1 1
--------------+-----+-----+----
coat ox ..&#x | 1 2 | 2 1 | 4 *
base .x4.o | 0 4 | 0 4 | * 1
rectangular pyramid = ox ox&#x → height = 1/sqrt(2) = 0.707107
(pt || {4})
tip o. o. | 1 * | 4 0 0 | 2 2 0
base .o .o | * 4 | 1 1 1 | 1 1 1
--------------+-----+-------+------
lace oo oo&#x | 1 1 | 4 * * | 1 1 0
base .x .. | 0 2 | * 2 * | 1 0 1
base .. .x | 0 2 | * * 2 | 0 1 1
--------------+-----+-------+------
coat ox ..&#x | 1 2 | 2 1 0 | 2 * *
coat .. ox&#x | 1 2 | 2 0 1 | * 2 *
base .x .x | 0 4 | 0 2 2 | * * 1
trapezical pyramid = oxx&#x → all heights = sqrt(3)/2 = 0.866025 o.. | 1 * * | 2 2 0 0 0 | 1 1 2 0 .o. | * 2 * | 1 0 1 1 0 | 1 0 1 1 ..o | * * 2 | 0 1 0 1 1 | 0 1 1 1 -------+-------+-----------+-------- oo.&#x | 1 1 0 | 2 * * * * | 1 0 1 0 o.o&#x | 1 0 1 | * 2 * * * | 0 1 1 0 .x. | 0 2 0 | * * 1 * * | 1 0 0 1 .oo&#x | 0 1 1 | * * * 2 * | 0 0 1 1 ..x | 0 0 2 | * * * * 1 | 0 1 0 1 -------+-------+-----------+-------- ox.&#x | 1 2 0 | 2 0 1 0 0 | 1 * * * o.x&#x | 1 0 2 | 0 2 0 0 1 | * 1 * * ooo&#x | 1 1 1 | 1 1 0 1 0 | * * 2 * .xx&#x | 0 2 2 | 0 0 1 2 1 | * * * 1
rhombical pyramid tip | 1 * * | 2 2 0 | 4 0 base | * 2 * | 1 0 2 | 2 1 base | * * 2 | 0 1 2 | 2 1 -----+-------+-------+---- lace | 1 1 0 | 2 * * | 2 0 lace | 1 0 1 | * 2 * | 2 0 base | 0 1 1 | * * 4 | 1 1 -----+-------+-------+---- coat | 1 1 1 | 1 1 1 | 4 * base | 0 2 2 | 0 0 4 | * 1
triangular wedge → height = sqrt(2/3) = 0.816497
(line || {3})
top | 2 * * | 1 1 1 0 0 | 1 1 1 0
base | * 1 * | 0 2 0 2 0 | 1 0 2 1
base | * * 2 | 0 0 1 1 1 | 0 1 1 1
-----+-------+-----------+--------
top | 2 0 0 | 1 * * * * | 1 1 0 0
lace | 1 1 0 | * 2 * * * | 1 0 1 0
lace | 1 0 1 | * * 2 * * | 0 1 1 0
base | 0 1 1 | * * * 2 * | 0 0 1 1
base | 0 0 2 | * * * * 1 | 0 1 0 1
-----+-------+-----------+--------
coat | 2 1 0 | 1 2 0 0 0 | 1 * * *
coat | 2 0 2 | 1 0 2 0 1 | * 1 * *
coat | 1 1 1 | 0 1 1 1 0 | * * 2 *
base | 0 1 2 | 0 0 0 2 1 | * * * 1
fully asymmetric top | 1 * * * * | 1 1 1 1 0 0 0 0 | 1 1 1 0 0 base | * 1 * * * | 1 0 0 0 1 1 0 0 | 1 1 0 0 1 base | * * 1 * * | 0 1 0 0 1 0 1 0 | 1 0 1 0 1 base | * * * 1 * | 0 0 1 0 0 0 1 1 | 0 0 1 1 1 base | * * * * 1 | 0 0 0 1 0 1 0 1 | 0 1 0 1 1 -----+-----------+-----------------+---------- lace | 1 1 0 0 0 | 1 * * * * * * * | 1 1 0 0 0 lace | 1 0 1 0 0 | * 1 * * * * * * | 1 0 1 0 0 lace | 1 0 0 1 0 | * * 1 * * * * * | 0 0 1 1 0 lace | 1 0 0 0 1 | * * * 1 * * * * | 0 1 0 1 0 base | 0 1 1 0 0 | * * * * 1 * * * | 1 0 0 0 1 base | 0 1 0 0 1 | * * * * * 1 * * | 0 1 0 0 1 base | 0 0 1 1 0 | * * * * * * 1 * | 0 0 1 0 1 base | 0 0 0 1 1 | * * * * * * * 1 | 0 0 0 1 1 -----+-----------+-----------------+---------- coat | 1 1 1 0 0 | 1 1 0 0 1 0 0 0 | 1 * * * * coat | 1 1 0 0 1 | 1 0 0 1 0 1 0 0 | * 1 * * * coat | 1 0 1 1 0 | 0 1 1 0 0 0 1 0 | * * 1 * * coat | 1 0 0 1 1 | 0 0 1 1 0 0 0 1 | * * * 1 * base | 0 1 1 1 1 | 0 0 0 0 1 1 1 1 | * * * * 1
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