Acronym pabextah
Name partially bi-expanded tesseractihexadecachoron,
partially bi-contracted great rhombated tesseract
Lace city
in approx. ASCII-art
x4o u4o x4q   x4q u4o x4o
                         
u4o     o4Q   o4Q     u4o
                         		Q=2q
x4q o4Q           o4Q x4q
                         
                         
x4q o4Q           o4Q x4q
                         
u4o     o4Q   o4Q     u4o
                         
x4o u4o x4q   x4q u4o x4o
x4x u4x x4w u4x x4x
                   
u4x     o4X     u4x
                   		X=x+2q=w+q
x4w o4X     o4X x4w
                   
u4x     o4X     u4x
                   
x4x u4x x4w u4x x4x
Face vector 144, 288, 184, 40
Confer
uniform relative:
tah   grit  
related CnRFs:
pextah   pac grit  
general polytopal classes:
partial Stott expansions  

The non-regular hexagons {(h,H,H)2} are diagonally elongated squares. Its vertex angles are h = 90° resp. H = 135°.


Incidence matrix according to Dynkin symbol

((xuxo4ooqQ oxux4Xwxx))&#zx   → heights = 0, where Q = 2q = 2.828427, X = q+w = 3.828427

  o...4o... o...4o...       | 16  *  *  * |  2  2  0  0  0  0  0  0  0 | 1  4  1  0  0  0  0  0 0 | 2  2 0  0
  .o..4.o.. .o..4.o..       |  * 32  *  * |  0  1  1  2  0  0  0  0  0 | 0  2  1  1  2  0  0  0 0 | 1  2 1  0
  ..o.4..o. ..o.4..o.       |  *  * 64  * |  0  0  0  1  1  1  1  0  0 | 0  1  0  1  1  1  1  1 0 | 1  1 1  1
  ...o4...o ...o4...o       |  *  *  * 32 |  0  0  0  0  0  0  2  1  1 | 0  0  0  0  2  0  1  2 1 | 0  1 2  1
----------------------------+-------------+----------------------------+--------------------------+----------
  x... .... .... ....       |  2  0  0  0 | 16  *  *  *  *  *  *  *  * | 1  2  0  0  0  0  0  0 0 | 2  1 0  0
  oo..4oo.. oo..4oo..  &#x  |  1  1  0  0 |  * 32  *  *  *  *  *  *  * | 0  2  1  0  0  0  0  0 0 | 1  2 0  0
  .... .... .x.. ....       |  0  2  0  0 |  *  * 16  *  *  *  *  *  * | 0  0  1  0  2  0  0  0 0 | 0  2 1  0
  .oo.4.oo. .oo.4.oo.  &#x  |  0  1  1  0 |  *  *  * 64  *  *  *  *  * | 0  1  0  1  1  0  0  0 0 | 1  1 1  0
  ..x. .... .... ....       |  0  0  2  0 |  *  *  *  * 32  *  *  *  * | 0  1  0  0  0  1  1  0 0 | 1  1 0  1
  .... .... .... ..x.       |  0  0  2  0 |  *  *  *  *  * 32  *  *  * | 0  0  0  1  0  1  0  1 0 | 1  0 1  1
  ..oo4..oo ..oo4..oo  &#x  |  0  0  1  1 |  *  *  *  *  *  * 64  *  * | 0  0  0  0  1  0  1  1 0 | 0  1 1  1
  .... .... ...x ....       |  0  0  0  2 |  *  *  *  *  *  *  * 16  * | 0  0  0  0  2  0  0  0 1 | 0  1 2  0
  .... .... .... ...x       |  0  0  0  2 |  *  *  *  *  *  *  *  * 16 | 0  0  0  0  0  0  0  2 1 | 0  0 2  1
----------------------------+-------------+----------------------------+--------------------------+----------
  x...4o... .... ....       |  4  0  0  0 |  4  0  0  0  0  0  0  0  0 | 4  *  *  *  *  *  *  * * | 2  0 0  0
  xux. .... .... ....  &#xt |  2  2  2  0 |  1  2  0  2  1  0  0  0  0 | * 32  *  *  *  *  *  * * | 1  1 0  0
  .... .... ox.. ....  &#x  |  1  2  0  0 |  0  2  1  0  0  0  0  0  0 | *  * 16  *  *  *  *  * * | 0  2 0  0
((.... .oq. .... .wx.))&#zx |  0  2  4  0 |  0  0  0  4  0  2  0  0  0 | *  *  * 16  *  *  *  * * | 1  0 1  0  {(h,H,H)2}
  .... .... .xux ....  &#xt |  0  2  2  2 |  0  0  1  2  0  0  2  1  0 | *  *  *  * 32  *  *  * * | 0  1 1  0
  ..x. .... .... ..x.       |  0  0  4  0 |  0  0  0  0  2  2  0  0  0 | *  *  *  *  * 16  *  * * | 1  0 0  1
  ..xo .... .... ....  &#x  |  0  0  2  1 |  0  0  0  0  1  0  2  0  0 | *  *  *  *  *  * 32  * * | 0  1 0  1
  .... .... .... ..xx  &#x  |  0  0  2  2 |  0  0  0  0  0  1  2  0  1 | *  *  *  *  *  *  * 32 * | 0  0 1  1
  .... .... ...x4...x       |  0  0  0  8 |  0  0  0  0  0  0  0  4  4 | *  *  *  *  *  *  *  * 4 | 0  0 2  0
----------------------------+-------------+----------------------------+--------------------------+----------
((xux.4ooq. .... Xwx.))&#zx   8  8 16  0 |  8  8  0 16  8  8  0  0  0 | 2  8  0  4  0  4  0  0 0 | 4  * *  *
  xuxo .... oxux ....  &#xt   2  4  4  2 |  1  4  2  4  2  0  4  1  0 | 0  2  2  0  2  0  2  0 0 | * 16 *  *
((.... .oqQ .xux4.wxx))&#zx   0  8 16 16 |  0  0  4 16  0  8 16  8  8 | 0  0  0  4  8  0  0  8 2 | *  * 4  *
  ..xo .... .... ..xx  &#x    0  0  4  2 |  0  0  0  0  2  2  4  0  1 | 0  0  0  0  0  1  2  2 0 | *  * * 16

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