Acronym ...
Name wx ox3xx4xx&#zx
Lace city
in approx. ASCII-art
    x4x w4o  w4o x4x    
                        
x4x x4u w4x  w4x x4u x4x
                        
x4x x4u w4x  w4x x4u x4x
                        
    x4x w4o  w4o x4x    
Dihedral angles
  • at {6} between hip and tricu:   150°
  • at {3} between tricu and trip:   150°
  • at {4} between cube and trip:   arccos[-sqrt(2/3)] = 144.735610°
  • at {4} between op and trip:   arccos[-sqrt(2/3)] = 144.735610°
  • at {8} between op and op:   135°
  • at {8} between op and tic:   135°
  • at {4} between op and tricu:   135°
  • at {3} between tic and tricu:   120°
Face vector 144, 360, 296, 80
Confer
uniform relative:
prico  
related segmentochora:
toe || girco  
related CRFs:
qo ox3xx4xx&#zx  

Incidence matrix according to Dynkin symbol

wx ox3xx4xx&#zx   → height = 0
(tegum sum of (w,x,x)-ticcup and gircope)

o. o.3o.4o.     | 48  * |  2  1  2  0  0  0  0 |  1  2  1  2  2  0  0  0  0  0  0 | 1  1  1  2 0  0 0
.o .o3.o4.o     |  * 96 |  0  0  1  1  1  1  1 |  0  0  1  1  1  1  1  1  1  1  1 | 0  1  1  1 1  1 1
----------------+-------+----------------------+----------------------------------+------------------
.. .. x. ..     |  2  0 | 48  *  *  *  *  *  * |  1  1  0  1  0  0  0  0  0  0  0 | 1  1  0  1 0  0 0
.. .. .. x.     |  2  0 |  * 24  *  *  *  *  * |  0  2  0  0  2  0  0  0  0  0  0 | 1  0  1  2 0  0 0
oo oo3oo4oo&#x  |  1  1 |  *  * 96  *  *  *  * |  0  0  1  1  1  0  0  0  0  0  0 | 0  1  1  1 0  0 0
.x .. .. ..     |  0  2 |  *  *  * 48  *  *  * |  0  0  0  0  0  1  1  1  0  0  0 | 0  0  0  0 1  1 1
.. .x .. ..     |  0  2 |  *  *  *  * 48  *  * |  0  0  1  0  0  1  0  0  1  1  0 | 0  1  1  0 1  1 0
.. .. .x ..     |  0  2 |  *  *  *  *  * 48  * |  0  0  0  1  0  0  1  0  1  0  1 | 0  1  0  1 1  0 1
.. .. .. .x     |  0  2 |  *  *  *  *  *  * 48 |  0  0  0  0  1  0  0  1  0  1  1 | 0  0  1  1 0  1 1
----------------+-------+----------------------+----------------------------------+------------------
.. o.3x. ..     |  3  0 |  3  0  0  0  0  0  0 | 16  *  *  *  *  *  *  *  *  *  * | 1  1  0  0 0  0 0
.. .. x.4x.     |  8  0 |  4  4  0  0  0  0  0 |  * 12  *  *  *  *  *  *  *  *  * | 1  0  0  1 0  0 0
.. ox .. ..&#x  |  1  2 |  0  0  2  0  1  0  0 |  *  * 48  *  *  *  *  *  *  *  * | 0  1  1  0 0  0 0
.. .. xx ..&#x  |  2  2 |  1  0  2  0  0  1  0 |  *  *  * 48  *  *  *  *  *  *  * | 0  1  0  1 0  0 0
.. .. .. xx&#x  |  2  2 |  0  1  2  0  0  0  1 |  *  *  *  * 48  *  *  *  *  *  * | 0  0  1  1 0  0 0
.x .x .. ..     |  0  4 |  0  0  0  2  2  0  0 |  *  *  *  *  * 24  *  *  *  *  * | 0  0  0  0 1  1 0
.x .. .x ..     |  0  4 |  0  0  0  2  0  2  0 |  *  *  *  *  *  * 24  *  *  *  * | 0  0  0  0 1  0 1
.x .. .. .x     |  0  4 |  0  0  0  2  0  0  2 |  *  *  *  *  *  *  * 24  *  *  * | 0  0  0  0 0  1 1
.. .x3.x ..     |  0  6 |  0  0  0  0  3  3  0 |  *  *  *  *  *  *  *  * 16  *  * | 0  1  0  0 1  0 0
.. .x .. .x     |  0  4 |  0  0  0  0  2  0  2 |  *  *  *  *  *  *  *  *  * 24  * | 0  0  1  0 0  1 0
.. .. .x4.x     |  0  8 |  0  0  0  0  0  4  4 |  *  *  *  *  *  *  *  *  *  * 12 | 0  0  0  1 0  0 1
----------------+-------+----------------------+----------------------------------+------------------
.. o.3x.4x.      24  0 | 24 12  0  0  0  0  0 |  8  6  0  0  0  0  0  0  0  0  0 | 2  *  *  * *  * *
.. ox3xx ..&#x    3  6 |  3  0  6  0  3  3  0 |  1  0  3  3  0  0  0  0  1  0  0 | * 16  *  * *  * *
.. ox .. xx&#x    2  4 |  0  1  4  0  2  0  2 |  0  0  2  0  2  0  0  0  0  1  0 | *  * 24  * *  * *
.. .. xx4xx&#x    8  8 |  4  4  8  0  0  4  4 |  0  1  0  4  4  0  0  0  0  0  1 | *  *  * 12 *  * *
.x .x3.x ..       0 12 |  0  0  0  6  6  6  0 |  0  0  0  0  0  3  3  0  2  0  0 | *  *  *  * 8  * *
.x .x .. .x       0  8 |  0  0  0  4  4  0  4 |  0  0  0  0  0  2  0  2  0  2  0 | *  *  *  * * 12 *
.x .. .x4.x       0 16 |  0  0  0  8  0  8  8 |  0  0  0  0  0  0  4  4  0  0  2 | *  *  *  * *  * 6

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