Acronym quicpatint
Name quasicelliprismatotruncated penteractitriacontiditeron
Field of sections
` ©`
Vertex figure
` ©`
Coordinates ((3 sqrt(2)-1)/2, (2 sqrt(2)-1)/2, (sqrt(2)-1)/2, (sqrt(2)-1)/2, 1/2)   & all permutations, all changes of sign
Colonel of regiment (is itself locally convex – uniform polyteral members:
 by cells: gaquidpoth giphado histodip pittip prip proh quithip tuttip gircaptint 10 10 0 32 0 0 40 80 quicpatint 0 0 80 0 32 10 40 80
& others)
External

As abstract polytope quicpatint is isomorphic to captint, thereby replacing octagrams by octagons, resp. stop by op and quith by tic, resp. histodip by hodip, quithip by ticcup, and quiproh by proh.

Incidence matrix according to Dynkin symbol

```x3x3o3x4/3x

. . . .   . | 1920 |   1    2    2   1 |   2   2   1   1   2   2   1   2 |   1   2   2   1   2   1   1   2  1 |  1  1  2  1  1
------------+------+-------------------+---------------------------------+------------------------------------+---------------
x . . .   . |    2 | 960    *    *   * |   2   2   1   0   0   0   0   0 |   1   2   2   1   2   0   0   0  0 |  1  1  2  1  0
. x . .   . |    2 |   * 1920    *   * |   1   0   0   1   1   1   0   0 |   1   1   1   0   0   1   1   1  0 |  1  1  1  0  1
. . . x   . |    2 |   *    * 1920   * |   0   1   0   0   1   0   1   1 |   0   1   0   1   1   1   0   1  1 |  1  0  1  1  1
. . . .   x |    2 |   *    *    * 960 |   0   0   1   0   0   2   0   2 |   0   0   2   0   2   0   1   2  1 |  0  1  2  1  1
------------+------+-------------------+---------------------------------+------------------------------------+---------------
x3x . .   . |    6 |   3    3    0   0 | 640   *   *   *   *   *   *   * |   1   1   1   0   0   0   0   0  0 |  1  1  1  0  0
x . . x   . |    4 |   2    0    2   0 |   * 960   *   *   *   *   *   * |   0   1   0   1   1   0   0   0  0 |  1  0  1  1  0
x . . .   x |    4 |   2    0    0   2 |   *   * 480   *   *   *   *   * |   0   0   2   0   2   0   0   0  0 |  0  1  2  1  0
. x3o .   . |    3 |   0    3    0   0 |   *   *   * 640   *   *   *   * |   1   0   0   0   0   1   1   0  0 |  1  1  0  0  1
. x . x   . |    4 |   0    2    2   0 |   *   *   *   * 960   *   *   * |   0   1   0   0   0   1   0   1  0 |  1  0  1  0  1
. x . .   x |    4 |   0    2    0   2 |   *   *   *   *   * 960   *   * |   0   0   1   0   0   0   1   1  0 |  0  1  1  0  1
. . o3x   . |    3 |   0    0    3   0 |   *   *   *   *   *   * 640   * |   0   0   0   1   0   1   0   0  1 |  1  0  0  1  1
. . . x4/3x |    8 |   0    0    4   4 |   *   *   *   *   *   *   * 480 |   0   0   0   0   1   0   0   1  1 |  0  0  1  1  1
------------+------+-------------------+---------------------------------+------------------------------------+---------------
x3x3o .   . ♦   12 |   6   12    0   0 |   4   0   0   4   0   0   0   0 | 160   *   *   *   *   *   *   *  * |  1  1  0  0  0
x3x . x   . ♦   12 |   6    6    6   0 |   2   3   0   0   3   0   0   0 |   * 320   *   *   *   *   *   *  * |  1  0  1  0  0
x3x . .   x ♦   12 |   6    6    0   6 |   2   0   3   0   0   3   0   0 |   *   * 320   *   *   *   *   *  * |  0  1  1  0  0
x . o3x   . ♦    6 |   3    0    6   0 |   0   3   0   0   0   0   2   0 |   *   *   * 320   *   *   *   *  * |  1  0  0  1  0
x . . x4/3x ♦   16 |   8    0    8   8 |   0   4   4   0   0   0   0   2 |   *   *   *   * 240   *   *   *  * |  0  0  1  1  0
. x3o3x   . ♦   12 |   0   12   12   0 |   0   0   0   4   6   0   4   0 |   *   *   *   *   * 160   *   *  * |  1  0  0  0  1
. x3o .   x ♦    6 |   0    6    0   3 |   0   0   0   2   0   3   0   0 |   *   *   *   *   *   * 320   *  * |  0  1  0  0  1
. x . x4/3x ♦   16 |   0    8    8   8 |   0   0   0   0   4   4   0   2 |   *   *   *   *   *   *   * 240  * |  0  0  1  0  1
. . o3x4/3x ♦   24 |   0    0   24  12 |   0   0   0   0   0   0   8   6 |   *   *   *   *   *   *   *   * 80 |  0  0  0  1  1
------------+------+-------------------+---------------------------------+------------------------------------+---------------
x3x3o3x   . ♦   60 |  30   60   60   0 |  20  30   0  20  30   0  20   0 |   5  10   0  10   0   5   0   0  0 | 32  *  *  *  *
x3x3o .   x ♦   24 |  12   24    0  12 |   8   0   6   8   0  12   0   0 |   2   0   4   0   0   0   4   0  0 |  * 80  *  *  *
x3x . x4/3x ♦   48 |  24   24   24  24 |   8  12  12   0  12  12   0   6 |   0   4   4   0   3   0   0   3  0 |  *  * 80  *  *
x . o3x4/3x ♦   48 |  24    0   48  24 |   0  24  12   0   0   0  16  13 |   0   0   0   8   6   0   0   0  2 |  *  *  * 40  *
. x3o3x4/3x ♦  192 |   0  192  192  96 |   0   0   0  64  96  96  64  48 |   0   0   0   0   0  16  32  24  8 |  *  *  *  * 10
```