Acronym | ... |
Name | terminally edge-beveled hexadecachoron |
General of army | (is itself convex) |
Colonel of regiment | (is itself locally convex) |
Face vector | 104, 256, 192, 40 |
Terminally edge-bevelling (or deeper edge-only beveling – here being applied to the hex) flatens the former edges into new rhombohedral cells (baucoes) while the former regular polyhedral cells (here: tets) get rasped down into terminally chamfered versions thereof (cubes). – It should be added here, that only the axial 4fold symmetry of the former edges makes it possible to get all edges in this edge-bevelling to the same size. For any other symmetry the rhombs at the tips of those new cells would deform into kites.
The rhombs {(r,R)2} are just a coplanar pair of regular triangles. Their vertex angles are r = 60° resp. R = 120°. The below mentioned node symbols a, b, c, and d all represent pseudo edges only.
There is a shallower edge-bevelling of the hex too, which then reduces the original triangles not fully. In fact the rhombs there get truncated into hexagons and the total figure becomes the a'b'x3ooo3ooc4odo&#zx (with a' = a+x, b' = b+x). – When considering the below provided tegum sum Dynkin symbol, it becomes obvious that this figure also can be seen as a Stott contraction of a'b'x3ooo3ooc4odo&#zx.
Incidence matrix according to Dynkin symbol
abo3ooo3ooc4odo&#zx → height = 0, a = 2 sqrt(2) = 2.828427, b = c = q = sqrt(2) = 1.414214, d = x = 1 o..3o..3o..4o.. | 8 * * | 8 0 | 12 0 | 6 0 verf: cube .o.3.o.3.o.4.o. | * 64 * | 1 3 | 3 3 | 3 1 ..o3..o3..o4..o | * * 32 | 0 6 | 3 6 | 3 2 verf: x q3o --------------------+---------+--------+-------+------ oo.3oo.3oo.4oo.&#x | 1 1 0 | 64 * | 3 0 | 3 0 .oo3.oo3.oo4.oo&#x | 0 1 1 | * 192 | 1 2 | 2 1 --------------------+---------+--------+-------+------ ... ... ... odo&#xt | 1 2 1 | 2 2 | 96 * | 2 0 {(r,R)2} .bo ... .oc ...&#zx | 0 2 2 | 0 4 | * 96 | 1 1 {4} --------------------+---------+--------+-------+------ abo ... ooc4odo&#zx | 2 8 4 | 8 16 | 8 4 | 24 * bauco .bo3.oo3.oc ...&#zx | 0 4 4 | 0 12 | 0 6 | * 16 cube
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