Acronym | gyquerco (alt.: rers quigybcu) |
Name |
inverto-elongated retrograde square gyrobicupola, gyrated quasirhombicuboctahedron, pseudo great rhombicuboctahedron, retroelongated retrosquare gyrobicupola |
Circumradius | sqrt[5-2 sqrt(2)]/2 = 0.736813 |
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Dihedral angles |
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Face vector | 24, 48, 26 |
Confer |
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External links |
There also is a non-gyrated axial stack too: rasquacu + inv stop + ortho rasquacu = querco, one of the uniform solids. In fact, both have the same vertex figure all over. But querco features full cubical symmetry, while gyquerco features 4-fold antiprismatic symmetry only, thereby dividing its vertex set into 2 classes.
And just as querco allows for a non-quasi-version, sirco, this gyrated stack too will have an according non-quasi-version: squacu + op + gyro squacu = esquigybcu (J37).
Incidence matrix according to Dynkin symbol
xxxo4/3oxxx&#(x,-x)t → height(1,2) = height(3,4) = 1/sqrt(2) = 0.707107 height(2,3) = -1 ({4/3} || pseudo {8/3} || pseudo {8/3} || dual {4/3}, proceding in alternating directions each) o...4/3o... | 4 * * * | 2 2 0 0 0 0 0 0 0 | 1 2 1 0 0 0 0 0 .o..4/3.o.. | * 8 * * | 0 1 1 1 1 0 0 0 0 | 0 1 1 1 1 0 0 0 ..o.4/3..o. | * * 8 * | 0 0 0 0 1 1 1 1 0 | 0 0 0 1 1 1 1 0 ...o4/3...o | * * * 4 | 0 0 0 0 0 0 0 2 2 | 0 0 0 0 0 1 2 1 ------------------+---------+-------------------+---------------- x... .... | 2 0 0 0 | 4 * * * * * * * * | 1 1 0 0 0 0 0 0 oo..4/3oo..&#x | 1 1 0 0 | * 8 * * * * * * * | 0 1 1 0 0 0 0 0 .x.. .... | 0 2 0 0 | * * 4 * * * * * * | 0 1 0 1 0 0 0 0 .... .x.. | 0 2 0 0 | * * * 4 * * * * * | 0 0 1 0 1 0 0 0 .oo.4/3.oo.&#(-x) | 0 1 1 0 | * * * * 8 * * * * | 0 0 0 1 1 0 0 0 ..x. .... | 0 0 2 0 | * * * * * 4 * * * | 0 0 0 1 0 1 0 0 .... ..x. | 0 0 2 0 | * * * * * * 4 * * | 0 0 0 0 1 0 1 0 ..oo4/3..oo&#x | 0 0 1 1 | * * * * * * * 8 * | 0 0 0 0 0 1 1 0 .... ...x | 0 0 0 2 | * * * * * * * * 4 | 0 0 0 0 0 0 1 1 ------------------+---------+-------------------+---------------- x...4/3o... | 4 0 0 0 | 4 0 0 0 0 0 0 0 0 | 1 * * * * * * * xx.. ....&#x | 2 2 0 0 | 1 2 1 0 0 0 0 0 0 | * 4 * * * * * * .... ox..&#x | 1 2 0 0 | 0 2 0 1 0 0 0 0 0 | * * 4 * * * * * .xx. ....&#(-x) | 0 2 2 0 | 0 0 1 0 2 1 0 0 0 | * * * 4 * * * * .... .xx.&#(-x) | 0 2 2 0 | 0 0 0 1 2 0 1 0 0 | * * * * 4 * * * ..xo ....&#x | 0 0 2 1 | 0 0 0 0 0 1 0 2 0 | * * * * * 4 * * .... ..xx&#x | 0 0 2 2 | 0 0 0 0 0 0 1 2 1 | * * * * * * 4 * ...o4/3...x | 0 0 0 4 | 0 0 0 0 0 0 0 0 4 | * * * * * * * 1
or o...4/3o... & | 8 * | 2 2 0 0 0 | 1 2 1 0 .o..4/3.o.. & | * 16 | 0 1 1 1 1 | 0 1 1 2 --------------------+------+------------+-------- x... .... & | 2 0 | 8 * * * * | 1 1 0 0 oo..4/3oo..&#x & | 1 1 | * 16 * * * | 0 1 1 0 .x.. .... & | 0 2 | * * 8 * * | 0 1 0 1 .... .x.. & | 0 2 | * * * 8 * | 0 0 1 1 .oo.4/3.oo.&#(-x) | 0 2 | * * * * 8 | 0 0 0 2 --------------------+------+------------+-------- x...4/3o... & | 4 0 | 4 0 0 0 0 | 2 * * * xx.. ....&#x & | 2 2 | 1 2 1 0 0 | * 8 * * .... ox..&#x & | 1 2 | 0 2 0 1 0 | * * 8 * .xx. ....&#(-x) & | 0 4 | 0 0 1 1 2 | * * * 8
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