{"id":528,"date":"2002-09-15T20:24:26","date_gmt":"2002-09-16T04:24:26","guid":{"rendered":"http:\/\/www.ogre.nu\/wp\/?p=528"},"modified":"2006-09-16T08:16:59","modified_gmt":"2006-09-16T16:16:59","slug":"if-the-inmates-controlled-ithe-matrixi","status":"publish","type":"post","link":"https:\/\/bendwavy.org\/wp\/?p=528","title":{"rendered":"if the inmates controlled <i>The Matrix<\/i>"},"content":{"rendered":"<p>I often ponder what life might be like among Uploads: human minds which have been scanned into machines, leaving the flesh behind and spending most of their time in simulated worlds.  (See, for example, <a href=\"http:\/\/gregegan.customer.netspace.net.au\/\">Greg Egan<\/a>&#8216;s novels <i>Permutation City<\/i> and <i>Diaspora<\/i>.)<br \/>\n<!--more--><br \/>\nIt could be that each household has a seamless private universe, into which others teleport when invited.  This does not appeal to me, because it makes chance encounters impossible, and because I suspect we need some psychological distance from our neighbors.<\/p>\n<p>So instead I assume that each private domain includes a door to a shared space (or several); and think about how such spaces might be designed and what their conventions might be.<\/p>\n<p>A simulated space can of course be modelled on any of a thousand fantasy settings; each presents its own set of design problems.<\/p>\n<p>But I reckon the most popular form is a city, with streets, fountains, parks, churches and so on, surrounded by scenery.  When you cross a &lsquo;county line&rsquo; you&#8217;re in another world, continuous with the previous but simulated separately, in a different style (realistic, <a href=http:\/\/www.red3d.com\/cwr\/npr\/>painterly, cartoon<\/a>) with different laws of &lsquo;nature&rsquo;.<\/p>\n<p>(What happens if levitation is legal in some counties and not others?  A flying carpet may abruptly become a plummeting carpet, but it still has horizontal momentum.  A new sport suggests itself: finding the appropriate altitude and speed at which to cross the border so as to hit a landmark.)<\/p>\n<p>I feel that the map (which in this case <i>is<\/i> the territory) ought to change over time: <a href=\"http:\/\/www.lactamme.polytechnique.fr\/Mosaic\/images\/F2.J1.M.16.D\/display.html\">mountains migrate like sea-waves<\/a>; islands swim around each other like <a href=http:\/\/www.red3d.com\/cwr\/boids\/>Boids<\/a>; buildings jostle (and negotiate) for position.  The counties themselves might flow about like tiny tectonic plates.<\/p>\n<p>So much for the environment, though the subject is by no means exhausted; now for the occupants.<\/p>\n<p>Bodiless people in fantasy worlds can obviously manifest themselves any way they like.  It will be interesting to see how many wear a grossly fanciful form &ndash; troll, centaur, cartoon wabbit &ndash; longer than novelty can explain.  (And what does it feel like to shake hands with a cartoon?)<\/p>\n<p>Within cities, people walk; the point of a city (in this context) is to encourage unplanned encounters, and a vehicle detracts from that.  Fantasy bodies never tire, nor get flat feet.  Of course horses &ndash; animated by Uploaded minds of real horses? &ndash; are used for sport and ceremony.<\/p>\n<p>Size restriction seems likely in public places.  In Neal Stephenson&#8217;s Metaverse (<i>Snow Crash<\/i>) your avatar can be no taller than your real body, which seems unnecessarily cruel to midgets.  I propose a rule and a custom: maximum size is the same for everyone (say six feet), and it&#8217;s customary to stay somewhat smaller than that (say five feet) except when seeking attention.<\/p>\n<p><strong>Later:<\/strong> I have almost never been able to get anyone else to join me in such speculations; <a href=\"http:\/\/groups.google.com\/group\/rec.arts.sf.science\/browse_frm\/thread\/64687cead92acd74\/\">this thread in rec.arts.sf.science<\/a> is the exception.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I often ponder what life might be like among Uploads: human minds which have been scanned into machines, leaving the flesh behind and spending most of their time in simulated worlds. (See, for example, Greg Egan&#8216;s novels Permutation City and &hellip; <a href=\"https:\/\/bendwavy.org\/wp\/?p=528\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-528","post","type-post","status-publish","format-standard","hentry","category-futures"],"_links":{"self":[{"href":"https:\/\/bendwavy.org\/wp\/index.php?rest_route=\/wp\/v2\/posts\/528","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/bendwavy.org\/wp\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/bendwavy.org\/wp\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/bendwavy.org\/wp\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/bendwavy.org\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=528"}],"version-history":[{"count":0,"href":"https:\/\/bendwavy.org\/wp\/index.php?rest_route=\/wp\/v2\/posts\/528\/revisions"}],"wp:attachment":[{"href":"https:\/\/bendwavy.org\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=528"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/bendwavy.org\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=528"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/bendwavy.org\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=528"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}